Chen’s note: I'm still a bit unclear about the current design direction and priorities. While gamification would be a great plus, considering all the preliminary research and the problem statement, it seems like the product's unique selling points haven't been clearly defined yet. I feel that, based on the problem statement, the product's community (gamification) feature and cultural connections should be the key elements to address the TLP issues and needs. It would be better to identify what the priority should be for the whole team/UXW. Based on the goal of raising awareness of Taino culture and increasing Taino speakers, here are some things we might consider:
P0
Identified target user, problem statement and initial product vision
P1
Designed & developed intro, onboarding experience, created v1 content guidelines
P2
❓goals & priority
Addressing problems
Content strategy
What user problems did the first phase of design solve or fail to solve?
What are the unique selling points of the language learning app?
Is the target audience primarily native speakers or second language learners? If it includes both, what is our content strategy to ensure that users with different levels of familiarity with Taino can all enjoy the learning process?
To address the pain points of linguistic varieties, give users the option to choose their preferred varieties.
This is definitely what I felt after interacting with the current prototype. The inability to choose how to navigate and use the app might be an issue that needs to be addressed. The UXR team did an excellent job in collecting valuable feedback and suggestions!