All participants played video games often, at least once a week.
All participants had some degree of exposure to NFTs
6 participants have invested before and have had a neutral experience in investing. 2 had mostly positive experience investing.
No exposure to the NFT scene
Roadblocks:
Wishlist of Features:
Demographics:
Survey #2
The participants' ages varied, with 24 being the most common age (3 responses), along with several mentions of ages 28 and 31. This diversity indicates a range of ages among the participants.
Among the participants, 54.5% identified as non-binary, 27.3% as male, and 18.2% as female, resulting in a diverse gender distribution.
The participants had various employment statuses, including full-time, part-time, student, temporarily unemployed, homemaker, and business co-owner roles, reflecting a mix of roles.
The majority (81.8%) of participants do not enjoy video games, while 18.2% do. Some respondents shared their reasons for not enjoying video games.
Participants had diverse preferences for what makes a game enjoyable, with engaging gameplay and achieving in-game goals being commonly mentioned factors.
Participants had varying levels of experience with trading card games, with Pokémon being the most popular, followed by Yu-Gi-Oh!, Magic: The Gathering, and Hearthstone. Other games were mentioned, including TES legends and various card games.
The enjoyment of trading card games was diverse, with collecting and trading cards, discovering new cards, and building decks being appreciated by many.
Challenges in playing trading card games included the high cost of cards, limited access to rare cards, a steep learning curve, and concerns about the lack of a supportive community.
While most participants were familiar with NFTs, only a small percentage were actively involved in NFT investing or collecting.
None of the participants had played a game involving NFTs, with a majority expressing disinterest in such games.
A recent survey showed low interest in playing games involving NFTs, with 9.1% interested, 54.5% not interested, and 36.4% uncertain.
Regarding NFT investments in gaming, 18.2% reported losses, while 81.8% had no experience with such investments.
In the case of Mutantis, only 9.1% expressed interest, with some participants strongly criticizing NFTs and their impact.
Respondents have expressed several concerns and roadblocks that might prevent them from playing a game like Mutantis: