1.) Communication within your team
- How do you plan on ensuring apprentice designers are getting enough feedback/critique on design work?
- How do you imagine you’d want to work in terms of mentoring apprentice designers and goal setting for this project?
3.) Deliverables
- What are some key deliverables (besides mockups) that will help guide your team and the direction of the project?
- Userflows, Sitemaps?
- Personas?
- Lo-fi designs
- A prototype?
4.) UXR Communication
- What are some key deliverables that will help direct the types of questions designs wants answered by research?
- User statements? (For example: As a user, I want to be able to sign up for mentoring?)
- UX Heuristic analysis?
- A storyboard of how each perspective would interact with the design solution
5.) Strategy Communication
- How do you ensure your designs are annotated enough and also respect the product strategists roadmap?
6.) UX Design 1 Communication
- How do you imagine working with the current SL design system as you work on new features?
- How do you imagine communicating with Design 2 if new components have to be created and integrated into the design system?
7.) Development -
- How do you anticipate talking to development and supporting their needs from a UI side?
- What sort of annotations and level of detail are you expecting or have established with them for handoff? (Pixel by pixel? Or higher level interactions)
- How will you divvy up design support tasks?
- Content
- How do we support our content team? When they have a suggestion, who is their go-to on the edits?
- Design Debt
- How do we ensure we have our design debt inventoried and designated to team members?