Phase 1 Project Goal:
Create a low-fidelity wire-frame and content framework for an MVP of the dyslexia app, emphasizing user needs, an open-source approach, and offline functionality.
Develop a comprehensive feature list for the dyslexia app
Develop a user-centric low fidelity design with key features
Implement gamification to make learning more enjoyable and interactive
Literature Review from Phase 0
4.1.1 General information about Nigeria
English is an official language in Nigeria; however based on information from DFN, Hausa is the most prevalent language. Other prevalent languages include Yoruba, Igbo, and Fula. Implications for the product is that the app would be available in at least 5 major languages, if not more, in order to achieve DFN’s goal of providing nation-wide access to the app.
4.1.2 Technology usage in Nigeria
Mr. Ben reported that he believes that student access to a purely mobile app remains limited.
In 2020, it was estimated that approximately 45% of Nigerians have access to the Internet. Almost all, 95%, of those who have access to the internet do so through a mobile device.
It is unclear how many students have access to a mobile device, it is also unclear whether the mobile devices in question are smart phones or more basic.
4.1.3 Cultural attitudes towards disabilities in Nigeria
Taboos, as social and cultural constructs, unsurprisingly vary across tribes, locality, and regions in Nigeria.
In broad strokes, some traditional religious practices and cultural beliefs, including superstitions, are factors that contribute to stigma experienced by individuals with disabilities in Nigeria.
Moreover, there is a lack of awareness about learning disabilities overall - parents and educators may view disabilities as issues to be “fixed”
Up to 90% of Nigerian educators are unfamiliar with dyslexia