Watch this video to get instructions on the hand-off, credit to @Tori Gan @EJ @Rachel Newcomb for the Hand-off template

https://www.loom.com/share/079c503d9c054ef3916b1e5bd0ce9287

Phase by Phase


(as briefly told by the teams)

Major Accomplishments & Updates as told by teams per phase

Team Phase 3 Phase 2 Phase 1 Phase 0
Product Strategy Product vision for MVP

Completed:

Completed:

(See UX team page for links to all important work files and deliverables) | | UX Research | | During this phase, we bolstered our participant recruitment efforts by creating a contact list from prior phases as well as outreach scripts and infographics for social media distribution, primarily targeting people of Taíno descent for our usability tests. We also produced a white paper on Gamification based on prior industry research, developed a usability testing guide, and conducted a series of usability tests to gauge the success of our introductory flow design. We organized our findings using an affinity map and prioritization matrix, which we further analyzed in our insights and recommendations for the other UX teams. From there, we brainstormed home screen ideas but soon realized we needed to develop a better understanding of our scope for this project before undergoing that process, and thus pivoted to draft a survey for Phase 3 that focused on understanding user content preferences. | I conducted a language-learning app to gather insights on all aspects of the app, language, design, content, and legion, and identified commonalities and differentiators between those apps. We conducted an Unmoderated concept test to learn the Taíno community's perception of Gamification and DuoLingo to help the team identify which features to focus on. Brainstormed ideas to create a community and a bigger sample size. Grew our research sample size. Provided feedback and consulted XFN teams based on the insights derived from our concept test. Collaborated and met with Ra Ruíz Lastly, we conducted a Moderated concept test on the "Learn Taíno" flow. | Define target users and problem statement

We began the phase with a Figma prototype of a content-rich onboarding experience that wasn’t fully-interactive. It introduced Zunzún, taught a lesson on the history of the Taíno people and the reconstruction of their language, taught a language lesson on Taíno greetings, and handled account creation. We started by making the existing designs fully-interactive and incorporating client feedback in preparation for usability testing. Based on the tests conducted by the UX Research team, we decided to refocus the app around a homepage, shorten the onboarding experience, and designed the MVP prototype outlined above. | - Competitive Analysis

Team Deliverables


To avoid duplicating work efforts, and to encourage greater communication and collaboration, look over each teams’ domains of the project.

The underlined deliverables are shared with more than team.

Project Lead Product Strategy UX Writing UX Research UX Design Dev

Common Team Deliverables | Presentations Timeline status Meeting recaps Project sprint plans


————— Google Account and Calendar creation and maintenance | Roadmaps User journey maps ****Development annotations Flow charts Sprint plans ****Backlog upkeep Competitive analysis Product-market fit plans MVP and MMP scope Product requirements doc

TLA-3 Links | Presentations Timeline Status Meeting recaps

————— Google Account Google Calendar

| Product Roadmap MVP (Lesson One) Flow Chart High Level Screen-by-Screen Flow UXR-2 New User Flow Doc Backlog Upkeep Competitive Analysis Phase MVP MMP Scope Product Requirements Doc

| | | | |

Hand-off files and important information

Subject Matter Resources

TLA Previous Phase Handover Documentation


Related & Future Work

Models & Inspiration 🔥

Synthesized / summarized documentation 💧