📄 Content Audit Template (for each Deliverable)

Screen/Page Content Element Action Notes (Why?) Reference to Guidelines? Suggestions
(e.g., Sign Up - Welcome Screen) (e.g., Title, Button Label) Keep ✅:
Remove ❌:
Improve ⚡: (Brief explanation) (Which guideline or competitor insight applies) Maybe add XXX

Content Audit (Musa Welcome Screen)

Screen/Page Content Element Action Notes (Why?) Reference to Guidelines? Suggestions Priority
Musa Welcome Screen Notification, Profile, Pause, Sound, Mute, Close buttons Improve ⚡ The sound, mute, and pause buttons are too close to the exit button, so the user may mistakenly hit exit instead of another one of the buttons. The notifications button also doesn’t make sense to be in the left corner because it could lead to misclicks. These changes also help reduce cognitive overload since the screen wouldn’t be cluttered. Accessibility Move the pause, sound, mute, and notifications buttons to the top middle. Take out the sound button and change the mute button to a mute/unmute button. P2

Content Audit (Musa Game Story Intro Screen)

Screen/Page Content Element Action Notes (Why?) Reference to Guidelines? Suggestions Priority
Musa Game Story Intro Screen Captions Improve ⚡ If a child has hearing issues, it would be convenient for them to read the captions. It would also give the children extra reading practice if they have captions. Also, a next button would be helpful so the story captions don’t keep moving forward independently, and the child has time to read it if needed. Accessibility Add slow story captions with the next button to the intro screen. This change would improve the app's accessibility. P0

Content Audit (Game Intro Screens)

Screen/Page Content Element Action Notes (Why?) Reference to Guidelines? Suggestions Priority
All Game Home Screens Level Selection Button Improve ⚡ Showing a quadrant of how many puzzle pieces is not inclusive and clear to the users because it can be confusing without a clear description and with just a figure of squares. Tone Add a description label showing how many puzzle pieces are at each level. P1
All Game Home Screens The child on the path Improve ⚡ Moving the child along the path as the user completes a level on the level selection screen would help the user feel like they are making progress. Content - Visuals & Multimedia Add a transition effect to move the child on the screen if the user completes a level successfully. P2
All Game Home Screens The child on the path Improve ⚡ Letting a user select their gender would make them feel included and not just show that the app is biased to gender if the child on the path on the Home Screen selects by default. Content - Visuals & Multimedia (Inclusivity) Let user select their gender at the beginning when they first sign up on the app. P1

Content Audit (Training Screens)

Screen/Page Content Element Action Notes (Why?) Reference to Guidelines? Suggestions Priority
Training Screens - Hand Hand Button Instructions Improve ⚡ The screens don’t let you select anything unless you click on the hand, so it should specifically state that you should click the hand in the instructions when the user is following the training session. Tone - Dyslexia Training Specifically, state that you should click the hand in the instructions. Ex.) “Follow and click the hand to choose the puzzle.” P0
Training Screens - Drag Add instructions Improve ⚡ There are no instructions written on this screen to make it clear how the user should drag the puzzle pieces, and it should also state that you have to click and drag on the hand to move the pieces, and you can’t just click anywhere on the puzzle piece to move it. Tone - Dyslexia Training Add more instructions than just the title on the screen. P1
Training Screens - Drag Done Add explanation Improve ⚡ This screen doesn’t explain anything with just the title, so the designer should add an explanation that when the user successfully places the puzzle piece in the right place, then the screen will pop up saying, “You did it!” Tone - Dyslexia Training Add an explanation of what the screen means and improve the puzzle piece to show a green check mark on the training screen so it makes sense to show the user that they have successfully placed the piece in the correct position. P2
Training Screens - Colors Brown highlight Improve ⚡ Changing the brown highlight to a red highlight would be better to show that the user placed the puzzle piece incorrectly because a red color usually senses an error in the user’s mind. Content - Visuals & Multimedia (?) Change the brown highlight for an incorrectly placed puzzle piece to a red highlight. P1

Other Notes (Nirali)

Content Audit (Sheep Game Prototype)

Screen/Page Content Element Action Notes (Why?) Reference to Guidelines? Suggestions
Sheep_Puzzle_Screen_01 Puzzle quadrant and piece slots Improve ⚡ No visual cues or labels to guide users on placement; could confuse children. Tone – Clarity for children Add faded background silhouette or labels (“Top left,” “Bottom right,” etc.)
Sheep_Puzzle_Screen_02_Hover_Interaction Hover highlight Keep ✅ Blue border on hover is intuitive and encourages exploration. Interaction feedback Optional: Add subtle hover sound for multi-sensory feedback.
Sheep_Puzzle_Screen_03 Correct placement feedback Improve ⚡ Green border is helpful, but lacks audio or animated reinforcement. Visuals & Multimedia Add verbal praise like ‘Nice match!’ to reinforce success
Sheep_Puzzle_Screen_04_Hover_Interaction Hover interaction Keep ✅ Consistency in hover style reinforces interaction model. Visual consistency No change.
Sheep_Puzzle_Screen_05 Incorrect piece outline Improve ⚡ Red box is useful, but lacks guidance about why it’s incorrect. Error prevention Add tooltip or voice cue like “That doesn’t fit. Try again!”
Sheep_Puzzle_Screen_06_Wrong_Puzzle_Piece Error message Improve ⚡ “Nice try…” text might be too advanced; could be shorter/simpler. Accessibility – Literacy Use friendlier, simpler tone like “Oops! That doesn’t go there.”
Sheep_Puzzle_Screen_08_Hover_interaction Hover box Keep ✅ Hover highlight is consistent; reinforces action affordance. Visual continuity No change.
Sheep_Puzzle_Screen_09 Correct placement feedback Keep ✅ Green outline confirms success well. Feedback Consider positive microcopy like ‘Great job!’ as reinforcement
Sheep_Puzzle_Screen_10_Hover_Interaction Hover effect Keep ✅ Interaction remains clear and consistent. Interaction design No change.
Sheep_Puzzle_Screen_11_Game_Completed Puzzle completion state Improve ⚡ No feedback beyond visual. Could feel flat or underwhelming. Visuals & Multimedia Add a joyful completion message like ‘Puzzle solved! You did it!’
Sheep_Puzzle_Screen_12_Congratulations Completion message Improve ⚡ Good positive tone, but long text and plain visuals may not excite kids. Visual hierarchy, Readability Use fewer words, bigger text, more color; animate “Continue” button

Content Audit (Fox Game Prototype)

Screen/Page Content Element Action Notes (Why?) Reference to Guidelines? Suggestions
Fox_Puzzle_Screen_01 Puzzle layout + pieces Improve ⚡ Like in Sheep, quadrant is not labeled or visually guided, which may confuse the user. Tone – Cognitive ease Add quadrant labels (e.g., ‘Top left’, ‘Bottom right’) to guide users
Fox_Puzzle_Screen_02_Hover_Interaction Hover highlight Keep ✅ Blue hover box is visually clear and consistent with other games. Visual feedback Optional: subtle hover animation for engagement.
Fox_Puzzle_Screen_04_Hover_Interaction Hover interaction Keep ✅ Maintains consistency with UX pattern. Visual consistency No change.
Fox_Puzzle_Screen_05 Incorrect piece placement Improve ⚡ The red outline works, but it’s unclear why it’s wrong. Error feedback Add hint/voice cue like “Oops! Not this spot, try another!”
Fox_Puzzle_Screen_06_Wrong_Puzzle_Piece Error message Improve ⚡ Message is empathetic but contains too much text for young readers. Tone – Simplicity Use one friendly phrase: “Not quite! Let’s try a different piece.”
Fox_Puzzle_Screen_08_Hover_Interaction Hover state Keep ✅ Interaction cue is visually consistent and discoverable. Interaction design No change.
Fox_Puzzle_Screen_10_Hover_Interaction Hover feedback Keep ✅ Blue border consistently shows interactivity. Pattern consistency No change.
Fox_Puzzle_Screen_11_Game_Completed Game completion state Improve ⚡ Final piece placement is uneventful—lacks celebration. Motivation – Visuals & Emotion Add celebratory copy like ‘You finished the fox!’ for emotional payoff
Fox_Puzzle_Screen_12_Congratulations_Screen Final message Improve ⚡ Same tone as Sheep version—too static and word-heavy. Accessibility & Tone Make “Finish” button more prominent; use clearer message like “Yay! You did it!”

Content Audit (Hippo Game Prototype)

Screen/Page Content Element Action Notes (Why?) Reference to Guidelines? Suggestions
Hippo_Puzzle_Screen_01 Puzzle quadrant layout Improve ⚡ No visible guidance on where the pieces go; children may find it ambiguous. Tone – Clarity for children Add quadrant labels like “Top left” or “Bottom right” to help users.
Hippo_Puzzle_Screen_02_Hover_Interaction Hover effect Keep ✅ Blue hover box is predictable and consistent across prototypes. Visual feedback No change.
Hippo_Puzzle_Screen_03 Correct placement Keep ✅ Green border reinforces correctness, and success is clearly shown. UX feedback loop Add verbal cue like “Great job!” to reinforce success.
Hippo_Puzzle_Screen_04_Hover_Interaction Hover interaction Keep ✅ Smooth continuation of hover behavior maintains consistency. Consistency No change.
Hippo_Puzzle_Screen_05 Final piece placement Improve ⚡ Last piece fits but lacks positive reinforcement. Content – Motivation Add confirmation message like “You did it! Puzzle complete!”
Hippo_Puzzle_Screen_06 Puzzle state before completion Improve ⚡ No build-up messaging or encouragement before final step. Tone – Momentum Add microcopy like “One more to go!” after third piece placed.
Hippo_Puzzle_Screen_07_Game_Completed Final puzzle state Improve ⚡ Final piece appears without celebratory feedback. Completion message Add message: “Nice work! Hippo complete!” for stronger payoff.
Hippo_Puzzle_Screen_08_Congratulations_Screen Congratulations message Improve ⚡ “Good job (user’s name)” is nice, but could be more engaging. Tone – Simplicity & Celebration Use: “Yay! You solved it, [Name]!” with larger, playful text.