Reading
- Gothelf, J., & Seiden, J. (2021). Lean UX: Creating great products with agile teams. O’Reilly Media. Retrieved on https://jeffgothelf.com/blog/tag/lean-ux/.
- Knapp, J. (2021). Sprint. Penguin Books. Retrieved on https://www.thesprintbook.com/.
- Torres, T. (2021). Continuous Discovery Habits: Discover products that create customer value and business. Product Talk LLC. Retrieved on https://www.producttalk.org/2021/05/continuous-discovery-habits/.
Assignment
Read the three books that are assigned for the class. After reading them, and after performing 4 actual Design Sprints, write a two to three page reflection paper about the difference between the methods:
- Describe a summary of each of the three methods: Google Design Sprints, Lean UX, and Continuous Discovery.
- Compare each method: what are each strengths and weaknesses?
- Which one of the three is the closest that we performed in our class?
- How did the methodology we did in our class differ from the way it was described in books?
- Based on the reflection, what do you think this says about following agile as a team, and how closely to follow books that describe agile when performing agile out in the world?