Reading

  1. Gothelf, J., & Seiden, J. (2021). Lean UX: Creating great products with agile teams. O’Reilly Media. Retrieved on https://jeffgothelf.com/blog/tag/lean-ux/.
  2. Knapp, J. (2021). Sprint. Penguin Books. Retrieved on https://www.thesprintbook.com/.
  3. Torres, T. (2021). Continuous Discovery Habits: Discover products that create customer value and business. Product Talk LLC. Retrieved on https://www.producttalk.org/2021/05/continuous-discovery-habits/.

Assignment

Read the three books that are assigned for the class. After reading them, and after performing 4 actual Design Sprints, write a two to three page reflection paper about the difference between the methods:

  1. Describe a summary of each of the three methods: Google Design Sprints, Lean UX, and Continuous Discovery.
  2. Compare each method: what are each strengths and weaknesses?
  3. Which one of the three is the closest that we performed in our class?
  4. How did the methodology we did in our class differ from the way it was described in books?
  5. Based on the reflection, what do you think this says about following agile as a team, and how closely to follow books that describe agile when performing agile out in the world?